MSc Animation & VFX

Final Project Blog

Some of the topics covered in this blog:

  • Character Development

  • Environment Process

  • Compiling

Everything created is my own work except the chair and canisters in the cinematic and the rocks in the background of the HDRI, they were downloaded for reference.

In this project I have used software such as:

  • Unreal engine 5

  • Substance Painter 3D

  • Blender 4.0+

  • Adobe Photoshop 2024

  • Maya 2025

  • TopoGun 3

  • Adobe After Effects 2024

  • Adobe Premiere Pro 2024

December 2023 Progress

Focusing on project idea.

January 2024 Progress

Overall development.

I didn't like how my model was looking so decided to go back to the drawing board and redesign a couple elements. I liked the clothing I had sculpted yet the back muscles were too detailed for the style I was going for and I didn't want to continue with the leg design or thigh piece. The proportions didn't quite sit right either and she didn't look very lively it was very blocky and unflattering. I started from scratch again, blocking out the body and hands. I completed the first rough sculpt in a couple hours and was so much happier with the direction of the model already.I reused the character head I had created for my previous model and used that as a base. I added some facial details like eyeballs, eyebrows, eyelashes and fixed the way the lips look. Close up of the facial details, still had issues with they eyelid faces at this point but managed to clear that up.

January 2024 Progress

Settling on a game style.

March 2024 Progress

Overall progress.

This video also includes work I did for my team project assessment.

June 2024 Progress

Focusing on the main character development.

I came to the realisation that the hair for my main character wasn’t going to work with the time frame and level of rigging experience I had. I decided to change the hair style on my character to a ponytail like style and instead of using hair cards, I use a retopologised solid hair style.

July 2024 Progress

Focusing on the environment development.

I created a custom HDRI using Blender and Adobe After Effects for Unreal Engine 5.

August 2024 Progress

Finalising the project!

Final Submission!

Assessment video for Semester 3

I made this video that goes over the difficulties I had throughout this project and the positive lessons I learnt.

Reel of my final game progress

My final submission for my Masters degree in VFX & Animation!

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MSc 2023