
UNDERBURGH
MSc Semester 2 Project.
Some of the topics covered in this blog:
Character Model Development
Environment Asset Creation
Texturing
My task in this project was to use premade designs to convert into 3D characters.
In this project I have used software such as:
Adobe Substance Painter 3D
Adobe Stager 3D
Blender 4.0+
Screenshots from the final product:



My final models rendered in Blender



Igg character reference (NOT MY WORK)

Concept of both (NOT MY WORK)

Charra character reference (NOT MY WORK)

Progress in Blender.

Example of my part organisation.

Seams on lowpoly model.

Smoothed lowpoly model.

Highpoly model.

Highpoly model.

Highpoly model.

UV Separation.

Substance texture progress in Substance Painter (Vertex painted).

Render in Adobe Stager.

Render in Blender.

Render in Blender.

Model progress in Blender.

Igg Highpoly.

Igg Highpoly.

Igg Highpoly.

Igg Highpoly.

Igg Highpoly.

Igg Substance Painter (Vertex Painted).

Igg turnaround in Blender.

Render in Adobe Stager.
Environmental assets
I’ve put some pictures of some of the assets, yet, the majority are shown in the video below.

Rock highpoly.

Wood highpoly.

Barrel highpoly.

Barrel highpoly.

Box highpoly.
Final clips
I had never created very stylised characters like these before. I think this was a great exercise to improve my 2D to 3D character translation, especially with concepts that weren’t created by me.