
BA Game Design & Development
‘The Tower’ Team Project
Some of the topics covered in this blog:
Character Design
2D Pixel Animation
I helped in the main character’s design but the final concepts for the enemies were left up to one of the other artists in the team. This projects team consisted of 3 artists, 2 coders and 1 developer.
In this project I have used software such as:
Pixel Art Studio
Unreal Engine 4
Adobe Photoshop 2022

Original Concept

Original Concept

Player Concept

Player Concept Damaged

Second Concept

Second Concept

Second Concept

Final Concept
Player Sprite Atlas
Idle
Jump Up
Jump Down
Attack Ranged
Attack Melee
Run
Take Damage
Death
Tank Sprite Atlas
Defence Up
Idle
Death
Take Damage
Run
Block Damage
Defence Down
Attack Ranged
Summoner Sprite Atlas
Idle
Summon
Run
Take Damage
Death
Summon Sprite Atlas (Recolour)
Run
Attack Melee
Death
Boss Sprite Atlas
Attack Ranged
Idle
Take Damage
Death
Summon
Run
Throw
Defence Up
Defence Pickup
Energy Pickup
Health Pickup
Damage Pickup
Barrel Explosion
NPC Idle
NPC Hide
Previous work with this team
Before we came to the cyberpunk themed game, we had started designing an old style fantasy game. The idea was inspired by games such as Blasphemous. Throughout this idea, I was in charge of UI design, character exploration and environmental asset design.